Keep It Hot v0.1 Changelog


This update is a minor update containing changes that I didn't have time to include during the gamejam, as well as bugfixes and a UI redesign. I am currently working on adding more content, but this will be included in a future update.

I might also work in other projects or gamejam, so I cannot say when the next update will be released for now.

Changes:

- Updated the UI to make it easier to read;

    *The progress bar are now vertically alligned, next to the playing area.

    *The progress bar now display the number of hits left.

    *The progress bar change color depending on how much hits are left.

    *The heat bar has been retextured into a thermometer.

    *The heat bar now fills up depending on the temperature instead of using a separate indicator

- Added particles showing the number of money earned after each hits

- Updated the tutorial to reflect these changes.

Balance:

- Previously, hitting the same sword without completing it until the song was over was the best way to generate money; Now, hitting the sword any more than required to complete it will decrease the number of money earned after each hit exponentially, might be changed later to be less sudden.

- The song now start with a first sword that only requires 3 hits, and each time a sword is completed the number of hit will increase up to a point.

Fixes:

- Fixed a bug that allowed the player to hit two circles at once.

- Removed the stray "[" showing before the game ending message.

- Fixed a bug where the star particles weren't being displayed when players hit a note.

Known Issues:

- The particles that show the amount of money earned after each hit are not displaying in the build version.

Files

Keep It Hot v0.1 31 MB
Jun 01, 2021

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